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“At first, we tried putting in some quite gamey-looking walls, but we wanted something that was a bit threatening and would double down on the tension.” “The Ring of Fire is a huge gameplay element,” Uphill said.
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With Firestorm, even the ring increases the tension. Similar to many battle royale games, Firestorm has a “ring” that slowly encroaches around the map, forcing teams into conflict. Even elements that could be considered standard within a battle royale game, like the ever-encroaching ring, were given special consideration here. In building this tense, dangerous world of Firestorm, the Criterion team didn’t take anything for granted. "Then, when combat starts, like an explosion or an artillery strike, it really pierces the senses.” “Combat can vary widely, with moments of intense action and moments where you are in more open spaces which feel lonely with just you and your squad and the tension is dialed up to 10," Stanley said. Senior Game Designer John Stanley thinks the size of the world of Firestorm helps to effectively deliver on “ only in Battlefield” moments. The map is roughly 10 times the size of Hamada, one of the largest maps from the Battlefield series. “If you are playing solo and you’re on your own in these huge landscapes, we want players to feel scared or intimidated,” said Steve Uphill, Studio Art Director at Criterion Games.įirestorm’s massive maps can quickly ramp up the pressure by making a player feel isolated and alone. Criterion Games, the team behind Firestorm was eager to ramp up the pressure even more with the new game mode. Still, the one life to live means everyone has a fair shot at being the last one standing using the bevy of weapons, reinforcements, and combat vehicles at their disposal.īattlefield V is already an intense shooter, where a well-placed round can stop you in your tracks. No respawns, a destructive ring of fire, and the anxious feeling that the next encounter might be your last builds the tension of battle at every step. With one life to live, the stakes in Firestorm battle royale are high. We spoke with several developers on Firestorm about how they came together to create something both true to the Battlefield franchise but also new to the genre.
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